![]() ![]() Build a safari adventure and try using that setting and watch. Like I said, if it's intended, it's really bad and renders options with "Don't block the station" unusable. If you set maximum wait time to something around 15 seconds then it doesn't work because it takes over 15 seconds for the above stuff to happen because of how sluggish it is. There is a major problem with "minimum wait time" and "maximum wait time" as well. The 41-mile (66 km) commuter rail line features eight stops, with a travel time of about an hour and five minutes end-to-end. It's extremely sluggish and if it's not a bug, it's just straight up bad design. It doesn't account for the game mechanics reading on what to do next. It sees that there is no one loading and it just leaves the station empty. The game takes this time of guests exiting and guests waiting for their gate to open as "wait time". Then, the people in line wait for their side to open up. After the final person goes through the exit there is a delay of a few seconds. In Planet Zoo, the people exit.they walk slowly to the exit. In real time situation, as soon as those people are exiting the car, the others are entering it. "Don't block the station" setting is very buggy.Ī car pulls up and unloads. But in current form in Planet Zoo, it's not. ![]()
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